In this session we’ll deep dive into Sound Designing and Mixing for Trailers and Cinematics. We’ll touch on frequency divisions, time divisions, music interactions, story, creative sound designing, dialog mixing and more. The importance of Dev/Marketing/Outsource communication pipelines will be explained as well. Some examples outside of the game realm might be used as well as a direct tie-back. Time permitting, we’ll touch on Licensed music vs composed music for trailers and the pitfalls of each.
Targeted public: The audience would be Audio Dev’s working with Marketing & Cinematics teams, as well as Audio Producers, Marketing producers looking to learn more about Audio pertaining to Trailers and Cinematics.
How to approach sound designing for a trailer differently from a game.
How to think in terms of story vs see-do.
How to mix in terms of banding and time divisions.